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Old Jun 28, 2006, 11:23 PM // 23:23   #1
Ascalonian Squire
 
Join Date: Aug 2005
Location: South Carolina
Guild: Indecisive and Uncaring
Profession: Mo/Me
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Basically, I was just cruising through GuildWiki one day, when I noticed Lingering Curse. I tried to think up as many different team arena builds as possible that would take advantage of this skill and here's what came out of it...

===
E/N
===
12 Curses
12 Earth Magic (9 + 3)
10 Energy Storage (9 + 1)

-Ward of stability
-Ward against melee
-Ward against foes
-Lingering Curse[Elite]
-Price of Failure
-Glyph of Concentration
-Obsidian Flame
-Resurrection Signet

=====
R/any
=====
14 Marksmanship (10 + 3 + 1)
12 Expertise (11 + 1)
11 Wilderness Survival (10 + 1)

-Favorable Winds
-Read The Wind
-Distracting Shot
-Savage Shot
-Punishing Shot[Elite]
-Troll Unguent
-Whirling Defense
-Resurrection Signet

=====
Mo/Me
=====
**Standard Boon/Prot**

===
W/A
===
9 Shadow Arts
13 Axe Mastery (9 + 3 + 1)
10 Strength (9 + 1)
The rest in tactics

-Shadow Shroud[Elite]
-"None Shall Pass!"
-Bull's Strike
-Dismember
-Axe Rake
-Executioner's Blow
-Sprint
-Resurrection Signet


This build is very straightforward. I designed it to deal with what were (to me) the two most annoying builds in the game: shock warriors and boon/prot monks.

Basically, the E/N puts up wards of stability (VERY important) and melee (still very important, although somewhat less so). Ward against foes should be used only when energy allows.

Pick one enemy (not the monk, they go last). The E/N puts up glyph of concentration, then starts on lingering curse. It is important to use vent/ts, as this part *must* be coordinated very well. When the E/N starts his lingering curse, the W/A waits for two seconds and then casts Shadow Shroud. The E/N should follow up with price of failure and then Obsidian Flame, the R/any should pummel the foe and the W/A should do his thing. If the enemy starts to run, the warrior should use sprint and then bull's strike. The chosen enemy should die *very* quickly.

It is important to note that lingering curse isn't required here, but hypothetically, the boon/prot monk could spam mend condition and use the boon bonus from that. Lingering curse helps keep that from happening. If you didn't want to go with lingering curse, the ranger could try to hit the monk's mend condition with distracting shot.

After the first enemy goes down, the Ranger should look for rez sigs. If he sees only one go up, he should interrupt it. If there are a ton, he should just chill and let the rez come. The player that was rezzed should be targeted again due to death penalty. Repeat this three to four times to deplete enemy rezzes.

Lingering Curse works wonders against the boon/prot monk because it removes all enchantments, rendering contemplation useless. With shadow shroud, the monk can't get any enchantments up (including mantra of recall). Mend condition can't be self targeted. 'nuff said.

The main defense in the build comes from the wards. Shock warriors are an infestation nowadays, so stability and melee wards render them useless.

The main problem for this build would come from enemy hexers and shutdown mesmers. Conditions should pose no problem.

One possible alteration would be to bring along nature's renewal in order to really mess with the enemy boon/prot monk. You should bring a WoH monk or a prot monk without boon. In order to make sure Shadow Shroud isn't interrupted, the warrior should bring a stance that provides a chance to block or evade attacks. "None Shall Pass!" should be replaced by this stance. I wouldn't suggest this possibility, but some people might be able to pull it off.

This build is, to the best of my knowledge, completely unique. Credit for the build goes to me and my good 'ole partner Benji.
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